

Uses a concept by m101jay to bypass API-hooks and module-breakpoints

V2.3 - Fixed for Arma beta 97361 or newer. V2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module V2.1 - Fixed for Arma beta 97239 and newer. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Refined the menu based on Griffin02 and lockdown64's code. V1.2 - Made the source compile without problems now. V1.1 - Fixed the safemode.bat to work on systems where uac is off. You can use for example firefox or chrome as a target. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. IF OPENING THE GAME WITH DAYZCOMMANDER USE "SETTINGS"-"LAUNCH DAYZ NOW", JOINING A SERVER AND LEAVING TO MENU CAN STILL LEAVE BE LOADED IN SOME CASES CAUSING A BAN! NEVER INJECT WHILE IN LOBBY AND/OR BE IS LOADED

Launch DayZ (if you inject after start: stay in the menu, don't connect to a server yet).A console window should appear (the hack will be injected into firefox.exe).Tested with Arma Beta 99515+ but should work on other versions too.God mode (might not work on all types of damage).
